The Good Guys and Bad Guys Wiki



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Author Eric Ugland is currently writing two series of LitRPG novels set on the fictional world of Vuldranni. Both book series feature Main Characters who have been transported to Vuldranni from Earth.

The Good Guys series features an ex-biker/thug who is determined to turn over a new leaf. "Montana" lands on Vuldranni determined to be a "good guy". He is lawful-good in the classic D&D alignment grid.

The Bad Guys series features a burglar who wants to re-start his thieving career. "Clyde" lands in on Vuldranni determined to play the "game" as a Robin Hood type. He is Chaotic-good in the classic D&D alignment grid.

Character Lists
Cast of Characters (of both series - warning spoilers!)

The Good Guys
1) One more Last Time

2) Heir Today, Pawn Tomorrow

3) Dungeon Mauling

4) Four: The Loot

5) Dukes and Ladders

6) Home, Siege Home

7) The Bare Hunt

8) Eastbound and Town

9) Four Beheadings and a Funeral

The bad guys
1) Scamps and Scoundrels After some moments of the past and in the hospital giving light to the background of the player, he gets around to entering incarn8. After a immediately defining moment Clyde gets lead by Edda who helps him get his barings on Vuldrani and Imperial capital city named Glaton in particular. She introduces him to a fence who will be an often returning character in the following books as well. Clyde starts a job as a Pit Worker, a nasty job of cleaning monsters, mud and feacees out pits. Clyde Hatchett gets created wi attention to detail and some actual consideration. Player hopes his Earth-life skills transfer and thus continues somewhat as he was in his past life; a rogue/burglar beginning. He meets Edda and rolls into what she left behind. th

2) Second story man Clyde gets more grip on the world. He learns a new and unique magic spell called Drain, when he tries to Heal Self on someone else. Clyde starts dabbling in magic eventhough it is forbidden in Glaton. A "witch" explains to Clyde the difference between learning spells from a Spellbook versus self-teaching.

3) Skull and Thrones Clyde continues in his version of Robin Hood. The Heavy Purse brings Clyde into more and more contact with other characters, who are from a lot of different backgrounds (from royalty to a life in the Sewers). He rolls into a guild and actually gains a position of power within it.

4) War of the posers

Clyde's continuation after obtaining his position in the Biscuit Union guild puts a target on his back. Quickly Clyde's conflict with a (rival) guild named "The Iron Silence" takes the main focus. Meanwhile Clyde has to undertake several quests to obtain new members to keep the gains of The Biscuit Union, which gets renamed Skull and Thrones. At the end of the book Clyde has managed to keep the guild and deal with The Iron Silence in a peculiar way.

5) Seas Thanks to help from a mentor, it is deducted that the magic spell Drain, has side effects that have to be dealt with soon. If Clyde would be to late, the consequences will be dire. Thus he leaves Glaton for the first time and travels with a selection from the guild and his Ti Yen to a person who could possibly help him. A side quest gets taken on and there is a fight with a Kraken.

6) High Gloom



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